NE PLUS ULTRA

NE PLUS ULTRA: ANDREA BEECHER by Nathan Webster

Andrea Beecher is an extraordinary designer working in Salt Lake City - having designed homes, restaurants, offices and more. She has now additionally created an online presence with her company M3LD, which develops one-of-a-kind design pieces.

I met Andrea recently in connection with NOW-ID's House of Apocalypse fundraiser, where Andrea was generous to donate her design services to our auction. She has such a unique design sensibility, effervescent personality and a brilliant mind and as I wanted to know more about her, it felt natural to include her in our NE PLUS ULTRA interview series.

Please enjoy!

Charlotte Boye-Christensen


Tell us a little bit about your background; where are you from and how did you become a designer? 

I grew up here in Salt Lake City on the west side, the oldest of 4 girls in a Mormon family. I have always had the design bug. As a child I was constantly re-arranging my room, curating collections of bottles, rocks, vintage items, and “art” (mostly postcards from art galleries or magazine clippings that I would frame). My gallery wall, even as young child, was a reflection and expression of me and what I was interested in.  I also loved legos and was constantly building and designing different versions of my dream home. There is a home video of me at about age 9 on Christmas morning, absolutely thrilled because of the bedspread and matching curtains that Santa had left me. What kid at that age cares about decor so much so that they would rather receive that than toys? Clearly that kid was me. My bedroom was my haven and creative space. My parents are music lovers and instilled that in me. I had a record player in my room and would spend hours listening to their old vinyls from the 60’s and 70’s and creating mixed tapes for my friends. My room was mine and I loved all the things that it could do for me. I realized how important space was at a very young age. 

My mom says that it was clear at a very young age what each of her four girls would do when they grew up. Of course, penchant for interior design was obvious, but I also spent many hours playing "store" with my younger sisters. I would spend an entire afternoon merchandising and setting up a store in our bedrooms. Using the Sit-and-Spin as a shoe display, clearing shelves and other surfaces to curate collections and outfit moments, accessories and all.  Fast forward to a part of my life when I would spend many years in the retail fashion world designing floor sets, styling and merchandising for large fashion retailers. I had the opportunity to study interior design in high school at what was called the Academy of Interior Design at Kearns High. It was a program that would allow me to learn design fundamentals, design the living room of a model home, go on a couple design trips to San Francisco and Denver, were we shopped the design centers and showrooms, and finish school with some college credit. What an exciting experience for a teenager. When it came time to start applying for college, there was just no doubt what I would study. Although my Dad tried to talk me into a more “practical” career as I approached college, my parents, especially my Mom, always encouraged my creativity. 

What does it mean to be an interior designer and how do you see your role with a client?

An interior designer is one that brings meaning and function to a space. Meaning by creating an experience, evoking emotion, expressing, and telling a story. Function by creating a purpose or creating a space that will allow for tasks or a lifestyle one wants to live in that particular space. Layout, proportion, use of color and light. As technical as that can be, it is a very emotional experience and process for me. I find it a great honor and a very personal thing to be asked to design someone’s home or place of business. My role is to help my client channel what they didn’t know they wanted or what was possible for their space. My job is to ask all the right questions and then listen. I then extrapolate the information, however insignificant it might seem, and use that to build my design. Gaining trust from my clients is key. We are going on a journey together and if I can gain their trust, they will be willing to risk more and push comfort zones and ultimately get to a place they couldn’t dream they could have. I also feel that part of my role as a designer is to advocate for my client. With contractors, vendors, anyone that we are working with, my job is to be the voice of the client and do what is in their best interest. Help them meet their goals.

Are you chosen for a project mainly because of your aesthetic sensibility? 

I definitely think I get chosen by clients for my aesthetic sensibility. I have an eclectic range and have helped a lot of people with many different looks, designing a space that is uniquely theirs, but has my stamp. But I feel that the other big reason that my clients want to work with me is that I am intuitive and try to be fun to work with. I love people! I have the skill to merge the styles of couples who feel that up until now they’ve had different desires or felt that they had nothing in common when it came to their spaces in terms of what they wanted to use it for or how they wanted it to look. I feel I have the ability to make each feel like they got what they wanted and needed out of the design.

Why is there such an obsession with midcentury design and tell us a little bit about what midcentury design is and who you consider to be the most relevant designers of that period? 

I feel that the mid-century movement finally started addressing, in a real way, how people lived and how they wanted to live. Allowing the furniture and architecture to speak to function and aesthetic at the same time. Bringing nature in, and living out. The concept of indoor-outdoor living became a thing. Green housing concepts emerged. The kitchen at the center of the home and the center of entertaining became standard. Before that the kitchen was very separate from the rest of the entertainment space. The goings on in the kitchen were very much a behind the scenes element. The era began to focus much more on lifestyle and would go on to shape the way the modern family lives. It was an aesthetic that offered a unique and very different point of view, and offered that to anyone, even the average person with an average income. Especially as the tract housing and pre-fab homes became more of the norm. I think that made it very accessible. We learned that design can say more about who we are and that space can shape our lives. That resonated!

And although the concepts are simple and minimal, the pieces and spaces can be rich with color and texture. Mid-century modern also continued the notion of how the furniture could relate to the home itself, how it could be an extension of the home. The pieces are very architectural. Designers such as Charles and Ray Eames, Florence Knoll and others have become so well known that there is a cache to owning an original piece from their wheelhouse. Furniture and architecture by certain designers from that era have come to be seen as works of art. If you have an original Eames Lounge, an Eero Saarinen tulip table set or own an original Richard Neutra home, it’s as cool as having a Pollock or Mondrian. And just as easily as you can collect a modern piece of art and mix it into a traditional space, you can do the same with those iconic mid-mod classics. Because the lines are cleaner the pieces can play or mix well with other styles. It makes it easy and less intimating than other aesthetics. Other favorite architects and designers from that era are Mies van der Rohe, Joseph Eichler, Le Corbusier, Arne Jacobsen, Hans Wegner and Marcel Breuer.

What design movement is your favorite and why? 

For me it is undeniably modernism and the Bauhaus movement. The beginnings of modernism can be traced back to 1880. It was the idea that the traditional forms of art, architecture, literature, religious faith, philosophy, social organization, the activities of daily life and even the sciences, were becoming irrelevant and outdated in the new economic, social, and political environment of an emerging industrialized world. "Make it new” said the poet Ezra Pound in 1934. How defining! My favorite modernist philosophy or way of thinking is that human beings have the power to create, improve and reshape their fate and their environment. There was little to none of that before the late 19th century. How that would inspire a whole new generation of artists and creators. 

The Bauhaus emerged out of modernism. It was an art school that started in Germany in 1919. It combined architecture, fine art, crafts, graphic design, interior design, industrial design and typography and brought them together. It has been the most influential in modern design. Everything was done conservatory style and all of the artists worked together sharing their talents and philosophies, artistic and political. The goal of founder Walter Gropius was “to create a new guild of craftsman, without the class distinctions which raise an arrogant barrier between craftsman and artist.” He felt that art should meet the needs of society and there should be no distinction between form and function. I agree! If you are going to make something for a specific function there is no reason it shouldn’t be beautiful no matter how simple. Because modernism has radically simplified forms, Gropius and the movement felt mass-production could be harnessed by the individual artistic spirit. Making good design available to the masses for the first time. Their days were filled with radical experimentation of process and engineering in all the arts. That paved the way for designers like me who could come up with an idea and make it so.

What is the most important component to you in looking at design - function or aesthetics - should design ever be seen as being art?

As mentioned above, I think you can have both. I don’t think there is any need to separate them. There is always an ugly choice and a beautiful choice, both can be functional and both can be non-functional. It’s as simple as that. I do think that design should be seen as art. Art is a self expression of ones creativity or skill. That is interior design for me. Design is subjective just like art is. Design has significance, just like art does. It has influence on society, just like art does. 

Judith Table Lamp by M3LD

Judith Table Lamp by M3LD

Is having a sense of humor important in design?

Most definitely! Design should inspire, titillate and excite. Design should be unexpected. It should make you think and make you smile. If space is meant to be an extension of ourselves and part of our self expression then it should highlight all of our quirks and oddities. It’s a reflection of ourselves. Design or the people creating design should not be too self important. 

Who is your favorite furniture designer? Fashion designer? Interior designer? Architect? Human being?

Respectively, Thayer Coggin, Balmain, Kelly Wearstler, Richard Neutra, and my husband Dan Beecher. He is one of the most intelligent, creative, funny people I know!

Philippe Starck had a design competition on BBC called “Design for Life” a couple of years ago, trying to find the next young British designer – do you think these types of shows can help educate people on how communities improve with inspiring and environmentally conscious architecture and design? 

I think the invention of the design show has educated the public about design, for better or worse. I feel that it has inspired the general public and taught them that good design is accessible. I think it has taken interior design beyond what just people with money can pay for. The desire for good design is greater than ever. Our generation realizes that it can be personal expression, an extension of ourselves, just like our personal fashion is. It has inspired people to improve their living quarters and given them a new sense of pride in their homes. 

Where design shows hurt or do a disservice to society, is that it creates a misconception about the design process. They see the design process from start to finish in one hour and half hour increments and it gives them a false sense of everything we designers do behind the scenes, how long things actually take, and doesn’t show that working with a client through the design process is much more complicated than the show portrays. I think this can undervalue us as designers. It also doesn’t show in any great detail that being a designer is way beyond having a great aesthetic or being able to make a room pretty. If you can’t collaborate with clients and all other people in the industry well, if you can’t communicate with those people effectively, if you don’t know the industry or have an understanding of the terminology and how things work, if you have no concept of how to budget and creatively make the most of the budget, then you won’t be a good interior designer. 

Denmark created their first National Design Policy in 1997, as one of the only countries in the world – Do you think that makes a difference in the evolution/development of new design and the role it plays in society and would you like to see something similar to that happen here in the States? 

I think the arts in general are under-appreciated in this country. So many other nations such as Denmark see the importance of the arts and subsidize it and foster it accordingly. Our country has a hard time getting on board with even just education and funding. As if it is less important than reading and writing. I feel it is so important for our young ones and society as a whole to be influenced by fine art, interior design, music, theater, etc. It will be what takes our culture forward successfully. It’s what makes us human. So much emphasis in this country is put on the wrong ideals instead of seeing art and design as an innovative industry that can help shape our future. I love that Denmark created an agenda or platform for creative ideas and collaborations and are proud to be known as a design country. That’s beautiful!

Tell us a little bit about your process? 

The first time I step into a space I immediately start imaging what might be possible or fun or interesting. I let the space speak to me and try to read between the lines with my clients by listening a lot. My design process is about being open to anything and everything.  Some think that because your budget is limited that your creativity has to be and that is not true. I think that if anything, challenges allow for me to be more creative. I consider myself a problem solver. I always tell my clients that I don’t want them to feel boxed in by their budget or any other limitations, it stifles the design process. I want to dream big with them and get them excited and invigorated, help them see what I see. We can back those big ideas into the budget and in most cases find ways to make them work, but we never would have gotten there if we hadn’t allowed ourselves to dream big the in the first place.

Quite often I tell people that being an interior designer means I am part designer, part mentor, part teacher, part therapist and part mediator. To take people through the design process you have to be all of those things. I help the client find their inspiration while sharing my inspirations for the space. It’s about trust and openness of communication. It should also be fun! My favorite part about being a designer is hearing from a client at the end of a project that I gave them everything they didn’t know they wanted and they love it!

When I design furniture, lighting and accessories with my M3LD business partners the process is a bit different than that of my interior design process. It is fun to have different outlets for my creativity. And the act of creating and designing with two other designers is fun. We start by sketching our designs on paper. Sometimes it starts with a shape or material. Then we make a prototype of the item out of cardboard, foam core and or poster board so that we can make sure the scale is right. It also gives us insight into how it might be assembled or manufactured. Then we do a technical sketch of the item. Piecing our design together with swatches for finishes, and all technical specs. Then we send to our manufacturers so they can produce samples for us to approve. For the arrival of the samples for our first collection, me Jason and Brian and our partners got together to open all the boxes. It was like Christmas. We cracked a bottle of champagne to celebrate. Seeing the actual pieces that we had designed in the real was one of the most exciting things in my life up to this point. So amazing!

Who do you consider to be the most significant designer of all time and why?

I’ll be honest, my head is swimming and arguing with itself about which philosophical route I should take or where to start. I probably don’t even know enough to even know the answer, even for myself and what’s influenced me over the years. Maybe I’ll stay bigger picture here and say that those responsible for film and other visual media and the means of distributing that media, i.e. the internet, are the most influential because they allowed the sharing of culture and knowledge on a global scale. We have the entire world at our fingertips and we don’t even have to leave our home. No longer are we in our bubble unless we choose to be. I think that is a huge gift. That kind of accessibility will continue to make more and more artists as a result.

Where do you find most of your inspiration?

Travel, without a doubt. It allows me to leave my day to day routine, which even for me as a designer can become mechanical. My days are busy and long and and are filled with back to back tasks or appointments. Its hard to make time or to justify taking time to just think. Travel for me is therapy, I owe it to myself and my clients. Travel creates open space, that would have otherwise been filled with those daily tasks, for new ideas and dreams. It allows me to entrench myself in a new culture and lifestyle. Meet the people, eat their food, enjoy their art and architecture. Observe the colors of a new place, the smells of a new place, the fashion of a new place. I want to go to all the places. They all have something different to teach me. The world is abundant you just have to be ready and open to it. 

What city do you see as having the most experimental and exciting design focus at the moment? 

Tokyo! It is a city who hasn’t forgotten who it is. Widely embraces its history and pays honor to it’s past, while at the same time creating an amazing and quirky modern culture. That makes for a exciting juxtaposition that produces some weird and really cool stuff. Their fashion boarders on costume. In most cases the men’s fashion and style is so much more crazy than the women’s. Blurring the lines between what is masculine and feminine. Their modern architecture, some clean and sleek, some eccentric and bizarre. All mixed in with ancient temples and cemeteries.  My feeling is that they are much more willing to think outside the box and redefine things. Not feeling limited to what the status quo is. They take pride in their city. As ancient and old as some parts of the city are, it’s the cleanest city I have ever been to. When you take pride in who you are you are less self conscience and willing to take more risk

Your favorite quote? 

“Nothing is fucked dude, nothing is fucked!” —Walter Sobchak, The Big Lebowski

or...

“People who succeed aren’t super heroes. They are just a people that put their mind to something and did that thing.” —Paige Palmer

Andrea Beecher, Brian Garrett and Jason Frederick of M3LD

Andrea Beecher, Brian Garrett and Jason Frederick of M3LD

Tell us about your new company M3LD – how did that come about? And what void do you think Meld is filling online and here in SLC?

M3LD is a company that I started with two of my best friends Brian Garrett and Jason Frederick. Brian and I met working in the design industry 13 years ago. We always geeked out over the same design stuff and always had ideas of designing our own product line. When we met Jason, who had similar goals and inspirations and who has 20 years of product management experience we decided to collaborate and make our dream into a reality.  Something that would have been very hard on our own would now be possible with the three of us working together. It has been a ton of hard work and an exercise in patience, but with the skills and creativity that each of us brings to the table helps compliment the dynamic. We work so well together. It is even more fulfilling to do something you find rewarding with the people you love and respect.

We love the modern movement and are inspired by a lot of different eras and schools of thought within that movement and philosophy. That said, our vision is to continually strive to be fresh and to challenge ourselves with every collection.  We will always be inspired by what has come before in modernism, but it all needs to be relevant to now, to be reimagined and reinvented for today’s context. We chose Brutalism as the inspiration for our first collection. Our next collection draws inspiration from a different modern aesthetic that we feel flows from our brutalism seamlessly.  It’s important to us to be true to our own design point of view, but we’re also keenly aware of what trends are happening, and we work hard to stay out in front of those trends. 

Our goal is to lead the charge for good design and design products that we would like to see on the market, but don’t. We also feel that design should be accessible to the those who seek it. Culturally, society has become much more aware of good design in recent years. Discerning tastes in fashion and food are building, and design is no different. We feel that our demographic, 32-55 is hungry for rich and unique home goods but can’t necessarily afford a $10,000 table. We want to give them access to beautifully designed products that don’t require them maxing out their credit card.  With our knowledge of materials and techniques that’s possible. We may do a higher end collection later on, allowing us to play with more expensive materials and manufacturing methods as a means of broadening our creativity, but I see us always having a range of products that the average person can afford. We don’t feel that you have to dumb it down for the masses. 

www.M3LD.com

Tell us a little bit about how you see the design consciousness in SLC changing?

I think that design consciousness here really started when people started changing their attitude about Salt Lake and started taking pride and ownership in where they lived. For so many years people were leaving our city in droves. It wasn’t cool enough, the dominant religion was oppressive. People were leaving for larger cities where “culture” had been established already, cities that already had a reputation for cool. It’s exciting that enough people started rethinking their plan. We realizing that if we stayed we could help create what other cities had done, and become something amazing. We could be a part of it from the ground up and do it our way. Be something unique and quirky and original. The people helping to make this city what it is are educated, creative and travel the world. We see what inspires us and then bring that back home, shaping and influencing the results. We want more and know that we can make it happen here instead of going somewhere else for it. And although the work is not done, (we are merely getting started) I think that we have an amazing burgeoning art culture, food culture, theatre culture, design culture. The Salt Lakers that I know are proud to say they are from Salt Lake. It will only keep snowballing. I think this city is the nations best kept secret. 

Looking towards the future – where do you want to be and what do you want to be doing in 25 years?

In 25 years I want to have designed some high profile residences and commercial spaces. I want to have designed a boutique hotel and done some incredible collaborations in interior design and product design with other designers I respect. M3LD will be a world brand in the design industry. I will still be designing product, but hopefully from various locations around the globe as I travel with Dan and friends. I can’t wait for the next 25 years.

NE PLUS ULTRA: ETHAN PHILLIPS by Nathan Webster

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Ethan Phillips is an actor who grew up in Garden City, NY. He received a Bachelor of Arts from Boston University and later an MFA from Cornell University. He has had a prolific career in television, movies and on stage working with such directors as Milos Forman, Woody Allen, the Coen Brothers and actors Nathan Lane, Bryan Cranston and more. He played the role of "Neelix" on Star Trek: Voyager for seven seasons and was a member of "The Sundance Playwrights' Conference" for six summers. And this is just a fraction of his wide reaching work.

Nathan and I met Ethan four and half years ago when he was introduced to us through writer David Kranes. I immediately fell in love with his quick wit, intuitive brilliance and endless generosity as an artist and human being. We ended up doing a project together titled "But Seriously" and I hope to collaborate again in the future.

Enjoy!

Charlotte Boye-Christensen


Tell us a little bit about your background; when did you know that you wanted to become an actor?

As a young boy watching a television show with my mother and sisters. The show was a short-lived series in the 50s called PANIC. On screen was a terrible accident about to happen: a car with a family inside was rolling towards a cliff where certain destruction waited - I was very upset and very frightened until my mother patiently explained to me that the people in the car were ‘actors’ and they were only pretending. That they were on a TV ‘set.’ In fact, she told me, these ‘actors’ would probably have a coffee break and then do the same scene again. I calmed down. At that early age I understood what she was saying. And it amazed me that grown ups did that for their job. While in High School, auditioning for a role in the school play, the director, a Jesuit priest, told me I was very good at it. In college I met people who wanted to do it for a living; I decided I could too. But ultimately like all actors I just had an urge to appear private in public. 

What do you consider to be your breakthrough role and why? 

The role of the painter Maurice Utrillo in Dennis McIntyre’s 1980’s off Broadway hit MODIGLIANNI at New York’s legendary Astor Place Theatre. Utrillo was a drunken emotional mess living on the edge of poverty with an immense need to express himself through his craft – painting. I was in a similar place (though by no means would I compare my skills to Utrillo, a great under-sung artist). Except instead of being in Paris in 1920, I was in Manhattan in 1980. I had the same needs he did except my craft was acting. I was able to use myself in a role in a way I hadn’t done before. Actors don’t run from themselves – they run to themselves. The show was a massive hit. I experienced acknowledgement as a professional for the first time.

What was your most difficult role?

Edgar in King Lear.

You have worked with such a diverse group of directors from the Coen brothers to Woody Allen, do you prefer to work with directors who are very specific about what they want or do you prefer to be left alone to discover who your character is? 

Any suggestions or ideas are welcome. I like to work with directors who provide a safe environment, a place to be creative and make mistakes. A director needs to be your biggest fan. In TV work though, if you see the director coming your way after a scene, look out – you don’t want that. All you want is to hear ”got it, moving on.’

Can you tell us a little bit about your creative process - how do you prepare for a role? Does intuition play a role in your process? And what are the differences in performing on stage and on TV/Film? Which medium do you prefer and why? 

It depends on the medium in some ways. I find in television and film they basically want me, who I am as a package. How I sound, how I look. How I present: a small, bald, somewhat benign man – where the camera can sweep over me and the viewers can feel free to make their generalizations about the role. Theatre can give you more room to build a character who may be different from whom you immediately present as yourself. I like what David Mamet says: to paraphrase, ‘there is no character, just the actor; my aunt Betsy is a character.’ As for preparing for a role, it’s a self-hypnotic exercise – you convince yourself you can pretend well enough to get people to suspend their disbelief. In her new novel A Little Life, Hanya Yanagihara calls acting ‘… a form of grifting, and once you stopped believing you can, so does everyone else.’

I prefer stage because of it’s immediacy and the power, though I like film and TV because I don’t get as nervous.

And my first instincts are often my best.

Tell us a little bit about the highlights of your career so far? 

The three times I’ve been on Broadway – Mamet’s NOVEMBER, Robert Schenkkan’s ALL THE WAY, and the musicalMY FAVORITE YEAR, are special because when you are on Broadway you are king. Going to that Broadway house each night, up to your dressing room, to perform on the Great White Way – nothing can beat the feeling. And working with Woody Allen. To be an actor and see your name in the credits with that font he uses – wow.

Without naming names what was the worst experience you have had as an actor? 

I did a production of a play which toured the Summer Stock circuit; there was an actor who was selfish and addicted to drugs. It was awful. There have been other productions with divas, and rarely but once or twice directors who were bullies. I did a TV pilot this year which required five hours of makeup and a two hour removal. When asked to do the series, I said no. I’d rather mainline bleach. But 99% of the time I have a blast!

Who are some of the people who have inspired you in your work and why? 

Because of their ability to be flawless, in no particular order, Helen Mirren, Judi Dench, Marlon Brando, Kate Winslett, Jean-Louis Trintignant, Barbara Stanwyck, Richard Widmark, Gérard Depardieu, Isabelle Huppert, Anthony Hopkins, Lee J. Cobb, Peter Sellers, Vanessa Redgrave, Mark Rylance, and many others.

What is your favorite movie?

Two: A Christmas Carol with Alastair Sim, and The Exorcist.

What do you consider to be the most significant film ever made? 

Les Enfants du Paradis (Children of Paradise)

Do you think that there is more creativity in television nowadays than perhaps 20 years ago and if so, why do you think that is? 

Much more. Due to long format continuity of plot. Plus because the money is better, it has attracted huge talent. 

How do you problem solve and have you ever experienced a creative block and if so how did you get through it?

The main question I always ask is: why am I still in the scene? Why am I still in the room? What do I want? 

I have experienced creative block. It usually is because I am doing too much. Or maybe the writing sucks. Sometimes picking up the pace helps. Sometimes taking your time helps. Often the answer is listening to the other actor.

What is your favorite quote?

Be kind, for everyone is fighting a great battle. (Plato)

You have such amazing comedic timing yet you also manage to take on dramatic roles, what do you prefer? 

Thank you for that compliment!! I like any role, which is well written. Or which pays.

What do you think are the three most important features that an artistically successful actor has?

You need three things to make it: Talent, Tenacity, and Luck. Without all three, you will fail.

Tell us a little bit about what Star Trek did for your career and what inspired you to start collecting jokes?

Star Trek gave me the financial freedom to do more theatre.

I’ve been collecting jokes since I was a young boy. My great uncle was a vaudeville comic and I adored him. Some kids get into magic; for me, the rabbit coming out of the hat was the punch line. And making people laugh gets me high.

You came to Utah to work at the Sundance Playwright’s Lab for six summers and I read somewhere that you helped develop “Angels of America” – how did you initially get involved with the Lab and what do you think that Sundance provided for such significant work to emerge? Also, along those lines can you tell us a little bit about “First Stage”  - the playwright’s Lab that you help found in LA?

I got into Sundance by a fluke. I was in LA and one of the Sundance dramaturges wanted to hear a cold reading of an obscure and complicated Ionesco play. I was asked to read the lead role by a friend who was helping cast this reading. It just so happened I’d done the play a few years before, in regional theatre. I didn’t tell the dramaturges that and my ‘cold’ reading was of course very well informed and realized. He thought I’d done the reading having seen the play for the first time and was so was very impressed and said ‘we could use you at Sundance’ and so I was invited. To this day I’ve never let on about my fib.

Sundance was simply a collection of very generous people who believed if it’s not worth doing right, it’s not worth doing. And with our artistic director, David Kranes, we had the most compassionate, enthusiastic, and theatrically astute man anyone could want in charge. 

First Stage was based on the format of Sundance. New works are given a reading. The playwright finds that invaluable.

Who is the director (dead or alive) that you have always wanted to work with?

Top of the list is Stanley Kubrick. Martin Scorsese. Alfred Hitchcock. Kenneth Branagh, Pam McKinnon, Jose Quintero.

What is the project that you have always wanted to do?

MacBeth. But I’m too small. And now too old.

If you hadn't become an actor what profession do you think you would have excelled in/at?

I’d have liked to teach Latin.

Looking towards the future – where do you want to be and what do you want to be doing in 25 years?

Alive and in New York City.

NE PLUS ULTRA: MARK HOFELING by Nathan Webster

"NE PLUS ULTRA" is an interview series curated by NOW-ID Artistic Director Charlotte Boye-Christensen to share the stories of local, national and international artists and designers creating extraordinary, inspiring and impactful work. The idea is to share a little bit about who they are, what their process looks like, who inspires them and how they conceptualize and shape ideas. 

The first interviewee in this series is the unequivocal Mark Hofeling.

Mark Hofeling (Photo: Disney Channel Publicity)

Mark Hofeling (Photo: Disney Channel Publicity)

Mark (Production Designer/ArtDirector), has designed and art directed over 60 productions for film and television. Twenty of which were Disney Channel Original Movies, including the three most watched cable movies of all time; High School Musical 2, Wizards of Waverly Place the Movie, and Teen Beach Movie. Other Hollywood productions Mark has worked on include "The World's Fastest Indian", "Con Air" and “Army of Darkness”. Mark also designs furniture, objects, lighting and  spaces - and in that capacity has worked with various clients at the Sundance Film Festival, and various local organizations and businesses in Utah, including occasional collaborations with NOW-ID.

I have known Mark for close to seven years now and he is forever surprising, limitlessly creative/curious and has the fastest mind and quickest wit of anyone I know. It was obvious to choose him first for this series as I am forever inspired by his direct and uncompromising approach to life and his well of ideas and skills. Mark creates, builds, draws, writes and thinks like no one else and is one of the best in his field.

Charlotte Boye-Christensen


Tell us a little bit about your background; where are you from and how did you become a production designer?

I was born and raised in Salt Lake City. I was 9 years old when my dad took me to see the first Star Wars movie on opening day in the summer of 1977. To name-check Star Wars as an inspiration is obviously cliché, but the arc of my hyperactive, pre-teen creative mind and George Lucas' original masterwork intersected in the vast emptiness of the post Vietnam American wilderness. When the Millennium Falcon screeched across the screen, my dad leaned over and said, "There are people who make all that, you know?" And the spark was struck. I knew my path led behind screen and through the looking glass.

Despite that nascent moment of childhood ignition, my profoundly religious family and community life was colorless, fearful and extremely hostile to art and free expression. Before I understood the word "gay", there was a confusing part of myself I instinctively knew to hide as deeply as I could dig if I wanted to survive my family life. Taking not only myself but also my creative curiosity underground was my pathway to survival. Naturally, it was painful and confusing, so only in hindsight can I make much sense of it.

The mediocrity of high school led to a lackluster college life. While all I wanted to do was work in film, I had no tools, idea or help to get there. I was paying for an art degree with a swimming scholarship. Art and swimming were both extremely demanding and very divergent pursuits that I couldn't fuel indefinitely. I was depressed, in the closet, and frankly a far better swimmer than an artist.

To make a long story short, a massive pile of junk my family stored next to the freeway, led to a random opportunity to work as an unpaid production assistant on a low budget horror movie. I could have died. I tried like mad to impress the art director. Whatever I did worked, because he flew me to the North Woods of Wisconsin later that year to make three low budget horror movies. I had run away and joined the circus. I had found my tribe, my life was literally saved.

Once I was in, I found my purpose at last and ran as fast as I could toward the goal of being a production designer. I was granted my wish of designing my first movie a few years later.

What does it mean to be a production designer, what responsibilities do you have and who do you mainly collaborate with on set?

A great way to describe the job of the Production Designer is that we are in some way responsible for everything on screen that isn't alive. Not only is the designer in charge of set design and construction but also location selection, props, set decoration, color palette and an eye toward costume. As far as collaboration, the designer is the absolute nexus of creative and technical collaboration. 

The designer manages a huge department- the art department- that encompasses both white-collar designers and artists and blue collar carpenters, welders and painters. It is a negotiation between bean-counters and money-men in production and figuring out how to communicate ephemeral creative ideas to a guy operating a crane to move your set-pieces around, and pouring over piles of textiles, table legs and picture frames with your trusted decorator. It's discussing what kind of ashtray or suitcase or pistol a character might have with your prop master. More than anything, what the production designer and their vast stable of professionals do is create backstory. Our long hours of discussion and preparation result in the first few seconds of an image telling you more about a place or a character than pages of exposition can. As the architects of the visual and the narrative, we've usually thought more about who a character is and what their life so far looks like than most directors or actors ever do. 

As far as who a designer collaborates with on set, we are part the Big Three. That being the director, the designer and the director of photography (my DP friends will note my reclaiming the designer's rightful top billing). These three positions (minus the writer who is often no longer involved when a movie goes into production) are the creative troika that make the movie. 

While we three are backed up by a huge amount of money, muscle, genius and ability, we are generally the creative professionals that set the tone of a project.

Recently, I had you come and talk to dance students at Tanner Dance (a dance institute for children and teenagers at the University of Utah) and you spoke about your responsibility to create a space that is aligned with the choreographer’s vision (This was for the High school musical series) and yet also safe for the dancers – can you elaborate on that?  And does it help that you have worked with the same choreographer (Kenny Ortega) on a number of films and you know what he is looking for aesthetically?

Design for film is a collaborative discipline. While no two designers would read a script and end up with the same look, they would all still be reading the same script and follow the lead of the director. As for dance in film, generally the dance takes the lead, and as a designer I support and augment the needs of the movement. Obviously spatial requirements are key but, after a long learning curve I may know better than almost any designer how to make an environment safe and flexible for dancers and performers.

The process of choreography for musical film is amazing to be a part of. A musical typically has 10 or so choreographed songs. Once the audition process has been completed, the dance team usually has a month or less to conceive, workshop, rehearse and memorize all 10 pieces. This month is usually late in a movie's prep period and most producers and money people are accustomed to all the budgets being locked and finalized by this time. But as the dance develops, all kinds of requests start pouring in from choreography :- "we need a curved staircase that rolls away", "we need a dressing screen that tilts down and becomes a stage", "we need a giant Statue of Liberty head that turns around", "we need 50 fish puppets" and on and on. A designer new to the process would melt down under the demands. I've learned to try to coach production through this unusual territory, since we really have to give choreography everything we can.           

I have learned that the dancers, usually quite young,  are trained in the art of perfection, but always try to impress the director. So anything in a 50 foot radius that isn't built to be jumped on, swung from or used as a launching pad for a back flip represents a hazard. Every table, railing and chair in my environment is double thickness, has extra welded structure or is bolted to the floor.

I have learned an enormous amount in my five films with Kenny Ortega. He is a great friend and probably the most important creative mentor in my life. Having started my work life in the bargain basement, low budget world, I got used to automatically hammering my concept down to fit the modest means of small productions. 

Kenny reminded me to dream bigger. He always starts with what a thing ought to be, and then we figure out how to back into paying for it. By inviting me into the choreographic process starting with the first auditions, he helped me develop a completely holistic approach to designing for him.

Tell us a little bit about the highlights of your career so far?

Mark's 'bone bagpipes' from Army of Darkness (Photo: Mark Hofeling)

I am supremely fortunate to have had more highlights than the opposite. I have been crazy-lucky that way. 

One highlight that has really ripened with age is that I was a puppeteer on what would become the cult classic Army of Darkness. It is crazy the response I get when random people find that out. Not only did I puppet tons of skeletons and zombies, but if you watch the final battle, I made all the musical instruments and weapons for the puppets. It was a really fun show.

Another highlight was the first time on set that I saw a complete run through of a musical number. It was the first High School Musical. The number was called Status Quo, a big, bright full ensemble piece in a tiered cafeteria. I actually got chills. It's rare to see something on set that makes you want to applaud. 

Mostly though, the highlights for me are parachuting into a new city and meeting up with a whole new team who are going to go through the crucible for the next few months and help me achieve the vision. It is not a solitary life, and the social aspect is one of the real highlights of my job. I keep in touch with crew friends all over the place.

Can you talk about your process?

Designing for film is all about process. From beginning to end my involvement is less than six months. That's from the first time I read the script to me getting back on a plane to go home. In that time we ramp up, from the director and I scouting locations in a van, to more and more crew, until scores and scores of people are making the actual shoot happen. 

While a script is the skeleton of any show, it usually has precious little to say about what it's world looks like. It is up to me and my team, as well as several other departments to hang meat on those bones. After more than twenty years at it, I've really come to trust my first instinct when I read a script. And not only do I trust the basics of that first mental image, but I have become really good at communicating and selling it.

Once I've sold the director and production on it, then the real work begins: Creating actionable building drawings, budgeting, scheduling, and assembling the intricate puzzle of ten different departments getting into and out of sensitive locations and sets that are at the moment just piles of lumber and ambition. But from day one on a show, my internal process is to sit with an 11x17 vellum pad and let the pencil show me what is bubbling in the bottom of my brain. Along with pulling a couple key images from the Internet, the process of the sale begins with a few simple sketches on paper and the gift of gab to either convince or BS my way through critical early meetings.           

The other important part of the process is being a people person. Because of the high output and very short time in which movies are made, and the huge number of people required to make it happen, a designer has to be extremely capable of communicating clearly and quickly with a wide variety of people.

As a younger man I worked for designers who were weird about information, playing their cards way too close to their chests, controlling who knew what. I hated that method. If we are paying all these talented people for their time and experience, I also want all their brain power and experience to make me seem even better than I am, so I am all about getting as much information to as many people as possible. The walls of my department are plastered with drawings and photos covered with notes. I usually also make a detailed picture book I hand out to all my department heads with every set and location noted in detail. When you bring people inside the process, they are much more willing and interested in giving you their best ideas, making for a far better outcome.

What was the worst experience you have had as a production designer?

Honestly most of my worst experiences have been self-inflicted. Most of my bad days were a result of some insecurity having prevented me from speaking up in weeks prior about a red-flag or something the director thought he was going to get but I couldn't beg borrow or steal the time and money for. I started in my profession very young, so it took me a long time to find my confidence and my voice, and to learn to throw around the weight my position affords me. In the past five years or so I have found that voice and consequently have had far fewer bad days, however I'm sad to report my inner coward still lingers in the shadows, and so the work continues.

Who are some of the people who have inspired you in your work and why?

As far as known people, my friend Kenny Ortega, Julie Taymor, Ken Adam, Andrei Tarkovsky, David Eugene Edwards, Shane MacGowan, and the incomparable Wayne White. But my real inspiration comes from people I will never know. When I crack my knuckles and plow through piles of books and endless internet searches, my inspiration comes from nameless people whose house is wrong in the right way, whose office is so perfectly bland it sings to me, whose trailer is perched just so on the edge of a garbage strewn ravine, whose anonymous factory has the perfect combo of white tile and red and yellow safety striping. Huge personalities and geniuses make a lot of noise in the world, but it is inhabited by countless normal folk chipping away at life's labors. And those are the people from whom I usually take my creative cues.

What is your favorite movie?

That is a brutal question. How about a few in no particular order?

  • Blade Runner
  • Stalker
  • 2001
  • Evil Dead 2 (one of the most influential movies among other filmmakers. Someone who knows what to look for can see homages to Raimi's masterwork by other film makers. I've done one myself!)
  • Mishima (if you haven't seen it, it's a must)
  • What we do in the Shadows (a recent gem)
  • The Proposition (the Nick Cave one, not the Demi More one)
  • Once Upon a Time in the West (Leone's masterpiece)

What do you consider to be the most significant film ever made and why?

Oye... That is so incredibly subjective. I'm not much of a formal film historian, so I can only take a stab. My hunch would be the Wizard of Oz. The incredible artistry and technical wizardry (sorry for the pun) were unparalleled for long after its time. For a film of its achievement to be made before World War II is astonishing. 

What is your favorite piece of art?

Weirdly enough I've always loved the Venus of Willendorf. Something that paired-down, reductive and perfect form our collective pre-history is glorious to me. I've also always felt very close to Picasso's Guernica. Seeing it in person in Madrid was a revelation. Apparently I'm a sucker for primitivism. 

Who is your favorite Designer?

Hard to say. Dean Tavoularis  (Apocalypse Now, The Godfathers) is one of the great masters. The all time great in my opinion is Ken Adam (Dr. Stranglove, Goldfinger). My real personal favorite is also a dear friend of mine, Therese Deprez. She is an American treasure, having done Summer of Sam, Hedwig and the Angry Inch and the Black Swan. I may be a little biased because we lived and worked together 25 years ago on three crazy horror movies when we were just kids. 

What is your favorite city that you have visited and why?

Another tough one. For a kid raised in the blandness of 70's Salt Lake City, there is something very special about Old San Juan, especially in the madness of the San Sebastian festival. I spent five months working in Barcelona, which also tops my list. I love Mexico City, I love Austin, and I found a way to love Atlanta. But my real favorite was Vancouver – somehow in five months there I missed the rainy part. It just clicked for me there. I hope to be back there next year for another extended period.

What do you think the biggest misconception is about making movies?

That it is glamorous. Making a movie may be fun and rewarding, but more than anything else it is like digging ditches. The hours are crazy-long (often times 14 hour days are the base) and, in the creative departments seven day weeks are not uncommon. Often times making it to a remote location for a morning shoot means getting out of bed at 3 a.m. porta potty's are too frozen to allow bare flesh to touch the seat in the High Uintas in December and dizzyingly toxic on the Salt Flats in August. On Army of Darkness, the giant lights attracted moths and all forms of pestilence in such swarms if you took your dust mask off long enough for a sip of water your mouth and nostrils would clog with insects. Junkies fling baggies of shit and piss out of the upper stories of their tenement motels on the film crews in the very cinematic alleys in Vancouver and Hamilton during night shoots. I had a plastic shopping bag of very liquid excrement explode on the tailgate of the truck I was walking into under the 1st street bridge in LA years ago, splattering my clothes and hair. When I looked up, the junkie who threw it asked if he could be an extra in the movie, and flashed me a hopeful thumbs up. Like the movies themselves, the glamor is an illusion.

What is your favorite quote?

"There's always money in the banana stand" - George Bluth Sr.

You are also an artist and a designer outside of the movie business, can you talk a little bit about some of the projects that were the most meaningful to you and why?

Most of my creative output over the past 25 years has been consumed by the film business. It's only been in the past six or seven years that I have realized that I needed to find other outlets for my creative urges. I have been bothering and horrifying my friends with stories from my Dickensian youth for years. A few years ago my husband Jesse wondered why I had never written them down. So I accepted the challenge and have found the task of trying to make the written word as amusing and engaging as the spoken word an incredible exercise. 

Untitled sculpture projects  (Photo: Mark Hofeling)

Since drawing is a very work-a-day part of my life, I rarely do it for fun or personal artistic expression. But I have recently picked up sculpting and have found it equal parts rewarding and infuriating. I started playing in clay to see if I could make the image I saw in my head appear. And happily I can, but I had no idea it would be such a damned emotional roller coaster. Over the years I have also made furniture and lighting as the fancy strikes me, something I need to get back into more routinely.

Survival and advancement in the industry requires a thick skin and a sharp tongue. If you can't throw some elbows, it's not a happy place. I've recently been very fortunate to be asked to guest host a podcast my friends Frank and Dan produce. Apparently there are people who enjoy hearing my acerbic take on life. Who knew? It can be found at TGIA podcast. That’s been another really enjoyable creative outlet.

You are currently in the middle of helping the Leonardo (A science museum in SLC) with an exhibit on Flight, can you talk a little bit about this exhibit and what excites you about working in that space and conceptually on that theme?

My friend Jann Haworth at the Leo has been trying to find the right project for me to engage with over there for a while now. FLIGHT is their first big, permanent exhibition. The name clearly describes the idea of the installation, basically how humanity has engineered it’s way into the air. My business partner Matias Alvarez and I made a preliminary pitch that I think hit the notes of boldness and physicality the Leo was looking for- something splashy, non-static and with multiple intellectual points of entry. Since I have spent a lot of my professional life engaged in dialogue with my inner ten year old, I knew what he would want in the experience. I pitched one word as an ethos -permission. 

With the Leonardo, as with every "civilian" ( my term for non-film industry) design project I engage in, the basics of my movie experience still apply. Whether it's a restaurant, a bar, or an exhibition, it's still show business. I think a lot of non-industry designers may not intuit that on a basic level. It's about creating an immersive, stimulating and satisfying experience where care is taken to never "see off the set".

The Leonardo project is particularly exciting because they are so open and unafraid of thinking big, of unconventional approaches to deconstructing the museum experience and embedding fun into every crack. And, for me, the idea of a tangible, permanent, tactile thing that so many hands can touch, and so many minds can recall for decades when they think of their first understanding of flight is an awesome responsibility and a fantastic opportunity.

Why are you based in Salt Lake City? I remember driving around with you at some point on the west side and you kept pointing out areas that have inspired you or that you see are changing – do you think SLC is in a transformative state at the moment and what are the main things that you would love to see happen in this city.

I was born in 1968, to people that found Salt Lake far too modern for their Byzantine tastes. 

I have long said that everybody's from somewhere. Napoleon Bonaparte was born in the Corsican sticks. Anton Chekov was born in a remote town by the Sea of Azov. Even Gene "the Demon" Simmons of KISS is from the small town of Haifa, Israel. And it's not their goddamned fault. I spent a long time being ashamed of the bland, conservative backwater I was from. 

But after fleeing from the culture that nearly killed me, and spending awhile in the limbo of new-found freedom and discovery, I found my real family here in SLC- people of worth who gave me space to find my way from the sloppy mess I was to the much more refined or at least tolerable mess I am now. 

I have lived and worked in so many places - LA, Atlanta, Puerto Rico, the wilds of Idaho and Upper Michigan, Wendover (no shit, I have spent almost a year of my life in that hellscape), Toronto, Vancouver, Wisconsin and even Spain. But some weird gravitational pull kept me coming back to the city I never really understood. 

What I didn't realize I had lacked in my many years in all those other places came into sharper focus after I really drilled down into what left me a little directionless out there. Whether I liked it or not, my personal creation myth is inseparable from the stupendously weirdand improbable existence of this Zion that was never meant to be. What I came to understand what this city gave me that none of those other places did was an obvious, all-powerful bad guy to live in opposition to. No other city I ever lived in had such a massive, singular force that spent 24/7 and zillions of tithing dollars trying to snuff out everybody else's fun and basic freedoms. For better or for worse, my life is defined in opposition to one of the world's great buzz-kills. But leaning against it is hardly lonely. The opposition to Mormonism’s 19th century, anti-progressive balderdash is an amazing community pot-luck of good folk of every stripe- straight, gay, black, brown, white, and every color of humanity's rainbow. 

We make fewer movies here than we used to (and we used to make a lot) but we still make some. Although I work here very seldom, it's where my husband and I have decided to call home. Salt Lake is a place where new ideas can still be workshopped and being in the creative community puts you into a fraternity of like-minded people. To all the rednecks and conservatives who love to tell people like me to leave, I say, “you fucking leave”. This shit is as much mine as anybody else's. People stronger than me in long, lonely years past made it a more and more tolerable place to be. It's up to us to drag it kicking and screaming into the 21st century.

Who is the one person that you have always wanted to work with?

That’s a tough one. After the first time I watched Blade Runner 25 years ago I wanted to stalk Ridley Scott until he let me into his world. More realistically, I would love to work with John Waters or Wes Anderson. Such quirky, deliberate aesthetics are extremely attractive to me. I have been working every angle to try to get my foot firmly in the door with Matt Stone and Trey Parker should they get the Book of Mormon movie off the ground. I can't conceive of a more convincing reason for my existence on this earth than designing that.

Looking towards the future – where do you want to be and what do you want to be doing in 25 years?

Alive and well would be a good start. As much as I want to die with my boots on and be carried off set by the grips, the rigors of movie making can get pretty hard to endure late in life. So I do have a dream of taking my years of collected wisdom and creative near-misses and teaching at someplace like SCAD (Savannah College of Art and Design). Living in a small apartment off Chippewa Square in Savannah, wearing seer sucker suits and carrying a smart walking stick, passing on whatever of value I can to a generation yet unborn sounds like perfect final chapter to me.

To see more of Mark's work go to: http://www.markhofeling.com